Coming into this class, I was very uncertain of what to
expect. To be totally honest, in
order to graduate this semester I needed three more upper division studio art
classes and this one fit into my schedule. From my experience with the intro to digital media class I
knew that this class was going to take massive amounts of time and mixed with
my painting and drawing classes I was going to be swamped.
The
first project was the first test to my patients because I had no clue what I
was doing with the software. As I
started watching tutorials it became easier but the angles and judging depth on
a 3D screen was incredibly frustrating.
Eventually I was satisfied with the product I produced especially once
they were printed and we got to paint them. The next project we did was also very frustrating but I
really loved the final product of the printed busts. These first two projects were the most difficult for me this
semester. This was mostly due to
the glitches in the newer software and my ignorance in how to use them. While this is the case I do feel I took
the most from these projects and realized that I want to learn more on the
subject of 3D printing because it is such a mind-blowing technology. The
last two projects were the most fun for me because I felt the products I
produced were much stronger than the first two. The Pepakura copyright project that we did was possibly my
favorite in concept. While we were
technically just copying a product it was so interesting that we had to
replicate as much as possible only using paper. The golden Desert Eagle pistol
I made was one of my stronger pieces from the class.
All
in all, I took more from this class than I did my other two studio art classes
combined. I learned so much about
a new technology that is going to be so important in the future and was pushed
to finding new ways of utilizing it in an artistic and creative manner. I cannot wait to see what else I can do
with this newfound knowledge and find ways of applying it to my usual focus of
painting and drawing.